.. FYI the caretaker showing up at Abernathy when Mercer Safehouse is outpost Zimonja is a bug in the game, it happens without this mod as well (too bad as zimonja seems like a good location for the safehouse, out of the way, decent pre-built structure and it has a radio tower). < > Showing 1-2 of 2 comments . Page 1 of 2 - Can't Progress in Molecular Level - posted in Fallout 4 Technical Support: Hello my problem is I cant progress in the Molecular Level Quest, when ever I place the stabilized reflector platform at my mercer safe house at hangmans alley the quest does not update. Glad to see this has 340 endorsements now. By 2287 the alley has become home to a small group of raiders, who have constructed basic defenses at both ends. i went to spectacle island, cleared out the enemies, built the 100% defense, and when i went to report back to pam to complete quest, she wont comeplete it at all or start any kind of conversation, is anyone else having trouble with turning in this quest too? Two things are also possible with this mod that were not mentioned. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Will not activate Version: No Random Mercer Safehouse Location - Version 1.0.0 Fixed Priority: Medium Fixed in version: 1.0.1 Fixed: 2: No Random Mercer Safehouse Location - Version 1.0.0: Medium: 27 Aug 2017, 10:10PM Installed this mod after having ended the Butcher's Bill (Augusta Safehouse at Kendall Hospital) quest. Just press and hold the touch pad to bring up the build menu, then choose defense tab. I guess that means it's treated as the only remaining unsettled settlement when P.A.M. talks about it, so you get the settlement-specific dialogue. The easiest way to do it is by building two simple cannons. I noticed the mercer safehouse thing for the Railroad picks a random settlement I haven't discovered yet and tells me to go clear it out and make it the safehouse. Defense is a metric of how secure a settlement is in Fallout 4. FYI the caretaker showing up at Abernathy when Mercer Safehouse is outpost Zimonja is a bug in the game, it happens without this mod as well (too bad as zimonja seems like a good location for the safehouse, out of the way, decent pre-built structure and it has a radio tower) Notes???? Repeat this action for all the rest of the pieces that you build, up until there are five active. You have to turn on the generator on the ship wrecked on the coast then active the transmitter in the center of the island, Take Stimpacks... yea i did those too, made that really horrible noise right? At the start there will be a little time to relax, but an assault wave will begin shortly after. This mod only makes a single, very simple change by removing all but one settlement from the leveledlist that the game chooses from. Upon arrival at the RailRoad HQ Drummer Boy ran up to me as usual and told me PAM wanted to talk to me. More over, due to the nature of antimicrobial silver, it is highly unlikely that MRSA or other developing strains of Staph infections will ever build immunities to silver as they have to penicillin and some topical antibiotics. In the fomod I chose starlight drive in right in near drumlin diner, I cleared it out previously and have 2 robots pacing around with a couple dumped defences, and just recently getting the quest went there, using build bode picked up a defence and plonked it down quest forward to report back , tho I was sure I spose to see caretaker who didnt show maybe after ! They will go through some dialogue, the rest of the guild will turn against Mercer, and a new quest to become a Nightingale (after which is a quest to defeat Mercer) will start. However, I got Hangman's Alley again. Oh man, THANK YOU. This quest can be started after completing the Mercer Safehouse quest. The zombies start by banging on my doors and barricaded windows trying to get in. Mercer Safehouse is a Railroad side quest in Fallout 4. Note - before you build the fifth piece, consider upgrading the Castle, because a major battle will take place there, towards the end of the quest. Sunshine Tidings Mercer Safehouse is Yagisan's entry into the Oct 2018 City Plan design competition. ANYWHERE ELSE would have been better! ... which is probably a safer way to prevent bugs. Any of the defenses I choose, it wont let me build and says I need a Pip-Boy showing with his hand lifting up. there isnt really anything except an office and catwalk for a second floor so youll need to build one unfortunately but there are plenty of windows to escape from. Copyright © 2021 Robin Scott. Then they break in and its all too late to fight them off. Build a second floor. In order to complete the Mercer Safehouse quest, you'll need to fortify area's defences to 100%, while the Taking Point: Starlight Drive-in quest requires you to build a Recruitment Radio Beacon. The reason why I didn't mention the first thing was because I honestly didn't even know it would happen. 4. The quest says I havent built it, even though I have. Did you activate the Transmitter on the island? When you say hi … I handed in the Butcher's Bill quest to Carrington, saved, installed this mod and spoke to PAM and she wanted me to clear out Outpost Zimonja while I chose Spectacle Island as setting in the mod. All rights reserved. © Valve Corporation. To generate defense, the player can build a number of defensive improvements, ranging from fortifications, which require assigning a settler as guard, to autonomous turrets (small turrets run on their own power, while larger ones require separate power … This safehouse can not be attacked until a the faction falls below a certain threshold of zone ownership.-Example: Faction A owns 6 rackets in Zone A. im pretty sure i cleared out the island but it still tells me i cant access the workbench, help? The powerful open-source mod manager from Nexus Mods. Mercer safehouse bug? You will then steal Mercer's personal notes and then go back to the Thieves Guild, where you will meet with Karliah and Brynjolf. You will receive a caps reward and Mercer Safehouse is now available on the world map. Players will begin at either the living room, top floor, or in the garage. Mercer Safehouse is a Railroad quest that can be obtained in the Commonwealth in Fallout 4. I have a feeling the settlement specific dialogue was intended to be a vanilla feature but for some reason got left out. Walkthrough. >:D. Works better then I hoped for. Submit. Sporting a bar, furniture store, pizzeria, and a fully equipped workshop. I am at this part in my post. Based on the Mercer Safehouse page at Nukapedia, and on my own hazy recollection, I think you can go ahead and use it like a normal settlement.. That page says that. Your Complete Guide to Building a Safe House for Disaster Survival The modern survival house ... and I decided to build our new home in a rural area with the design being weighted towards ... it became necessary to block off this little community; it would be easy to do. i went to spectacle island, cleared out the enemies, built the 100% defense, and when i went to report back to pam to complete quest, she wont comeplete it at all or start any kind of conversation, is anyone else having trouble with turning in this quest too? Just in case the problem was I already activated the workbench their. I was trying to set up Red Rocket, but PAM keeps giving me Hangman's Alley. Sunshine Tidings Mercer Safehouse is a small "farming" community that produces mixed produce. Got this mod to specifically ensure the safe house wasn't in Murkwater but if it doesn't work, I guess I'll have to suck it up. Use walls to hold the undead back and use the turrets to finish them off. I have found a solution for those using PC! Silly typo in the fomod script. Both the gang's and Joy's vans will not be present. Register! This will require you to build defenses around Sunshine Tidings Co-op. I think that means a settler. The location you get sent to is random, and in the event you have cleared every settlement, it will send you to one already under your control. A fully upgraded living room will grant you a 2-charge doctor bagon a shelf in it. Just don't use Zimonja the Caretaker goes to abernathy if mercer is at zimonja. Build Defend the safehouses by building defensive structures. The details are scarce. Notes & Notable Loot 0. Load more. 4 years ago. Time to let PAM know the good news. ... You must prepare the defenses of the place by constructing a defense with 10 defense points. Build the required defenses (turrets 2x), and travel back to headquarters. Hangman's Alley is a back-alley in the Fens area of Boston, close to Fenway Park, which was devastated by the Great Warsimilarly to rest of the city. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Hangman's Alley is the closest located player character settlem… Trigger this Radiant quest by speaking to P.A.M. at Railroad HQ. or if that mod is made allready someone point me in that derection...time to make covanent pay! The players must protect a pile of money bags on the top floor, … Anybody who was trying to use Outpost Zimonja and having it fail to install, I just uploaded a fixed version. Does this only work if one hasn't claimed the location already? For Fallout 4 on the PlayStation 4, a GameFAQs message board topic titled "Mercer Safehouse quest bug? Mercer Safehouse Quest is an Quest in Fallout 4. Algazanth. Place traps which have different status effects to stun, poison or damage the walking dead. Mercer safehouse workbench bugged? [BUG] Caretaker not Spawning After Clearing Out Mercer Safehouse (Railroad Faction) I cleared Mercer Safehouse (in my case it was outpost Zimonja), and set up a radio tower, but the population has stopped increasing at 7 and a caretaker still hasn't spawned. 1 Synopsis 2 Walkthrough 3 Quest stages 4 Bugs Now that the Mercer Safehouse is operational, the Caretaker needs to help a tourist so he in turn can help a Synth escape the Commonwealth. Mercer Safehouse Fallout 4 Guide. She will instruct the player character to construct a new settlement to expand the reach of the Railroad. do this for Feeding the troops for BOS and you will be my hero forever! Used in medical dressings or in ointment form, silver can be an extremely useful first defense in stopping MRSA before it develops into a systemic infection. Really the biggest problems i have with this place are: The large horde you mentioned that gathers on the highway. Join the page discussion Tired of anon posting? Speak with PAM at the Railroad HQ, go to the location provided to you. Once done, a Railroad caretaker will appear in the settlement. Build defenses at {name of location} Two Machinegun Turrets will be enough. I had to suffer down at Murkwater because that's what the game chose. You can use the materials available on the station. PAM requires the Sole Survivor to secure a location for a new Distribution Center. With the safehouse now in Railroad hands, the place now has a caretaker. All rights reserved. This Railroad side quest begins after completing Mercy Safehouse, and then talking to The Caretaker.. You will find the Caretaker near whichever location you cleared as your Mercy Safehouse. Confirmed report that Zimonja sends caretaker to Abernathy. What place did you choose in fomod when installing this ? The largest racket in said zone doubles as a safe house. While this is happening i cant attack them. [XB1] Sim Settlements City Plans - Sunshine Tidings Mercer Safehouse by Yagisan. ". Report back to PAM. Nov 16, 2015 @ 7:53am Hey, cleared and activate the generator by the ship? I bought the condo from the creation club but this mod doesn't have a file for that. The safehouse location given is random, and may already be secured and you'll only need to build defenses. P.A.M back in Railroad HQ will give you this quest. 3. I tried selecting Spectacle Island instead. It wont let me build any defenses even when I have the materials. Unlock new defenses by completing levels and use duplicates to upgrade them. I was hoping the mod would work as long as it is activated before talking to PAM about Mercer Safehouse. Talk to him .. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Mercer Safehouse is fortified and clear of hostiles. Mercer Safehouse Quest Information Objectives????? Submit Submit Close. It's such a straightforward fix, but adds so much. You can build, e.g. (Aka basically what preston does, except only once.). Español - Latinoamérica (Spanish - Latin America). Concierge is a quest that can be obtained in the Commonwealth in Fallout 4. -Each faction gets one regional safe house per zone. 3. This is a simple, straightforward assignment. Defense is a little more complex than other settlement resources. I currently find it awkward trying to defend my safe-house. You don't need settlers. If you’re trying to defend a homestead or bug out location with a small group, you need to improve your odds by what are called force multipliers.. One of the best ways to fight like a larger group is to prepare your battlespace.. My Army buddy Mikey and I were tossing around ideas about tactical advantage in a SHTF scenario and as usual, he had some great points. Ain't working anymore since the last F4 "Update" :/. Would it be possible for you to make a support file for creation club settlements? I use to have this set to hangman's alley but now that place is bugged always for me, So I had to re do the mod selection and chose the drive in and yes thank you again! These notes prove Mercer's betrayal. 1 Synopsis 2 Walkthrough 3 Quest stages 4 Notes With the ever increasingly likely chance of being discovered, the Railroad needs a new safehouse to increase its ability to process escaped synths. The level takes the appearance of the user's safehouse, but many features have been disabled. Post Comment. All trademarks are property of their respective owners in the US and other countries. I had the sam prob. For instance, only the ground and most of the top floor are accessible. new cannons … 1 Quick walkthrough 2 Detailed walkthrough 2.1 Possible settlements 3 Quest stages 4 Notes 5 Gallery To start this quest, talk to P.A.M. inside the Railroad Headquarters anytime after completing the mission Boston After Dark. This safe house can not be attacked until Faction A has 3 or less assets in the zone. Is there a way to make a custom settlement my Mercer Safehouse? Quest completed. Tried multiple times but the specified location still won't be chosen and I'm always forced to go to Murkwater. Did I install the mod too late? Log in to view your list of favourite games. 0. She will ask you to clear a random settlement of hostiles and to secure it with two basic turrets. Mercer Safehouse Objective : Secure a settlement and access the workshop, create defense. Hangman's Alley becomes available as a settlement to the player character after clearing out the raiders. 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